|
|
|
|
|
|
|||||||
![]() |
![]() |
|
|||||||||
|
|
|||||||||||
![]() |
![]() |
|
|||||||||
|
|
|||||||||||
|
|
||||||||||
![]() |
|
||||||||||
![]() |
|
|
|||||||||
ABOUT TEXAS HOLD'EM
|
|
|
|
||||||||
|
|
|
|
|
|
|
|
|
|
|||
ROYAL STRAIGHT FLUSH |
![]() |
STRAIGHT FLUSH |
![]() |
FOUR OF A KIND |
![]() |
FULL HOUSE |
![]() |
FLUSH |
![]() |
STRAIGHT |
![]() |
THREE OF A KIND |
![]() |
TWO PAIR |
![]() |
ONE PAIR |
![]() |
HIGH CARD |
![]() |
TEXAS HOLD'EM GLOSSARY If you play Texas Hold'em regularly or watch it on television, you have probably heard some terms used to describe different playing methods, cards, actions, etc. We've included a glossary of some of the most common terms. ALL-IN: When poker flourished in the Old West, if a player didn't have enough money to call a wager, he could be eliminated from the pot with no chance of winning, regardless of how good his hand was. In today's poker games a player is allowed to put all the chips remaining in his stack into the pot while betting or calling. The dealer creates a new pot for the players who still have money and want to bet their hands. If the player who is "all-in" has the best hand at the end, he wins the pot he has invested in. BACKDOOR: As the name implies, you come into a good hand through the backdoor, not the main door. In other words, you might be holding Jh 4h. On the Flop you get one heart and perhaps a card to pair one of your pocket cards, which gives you a pair with a longshot at a flush. And when you make the flush with hearts on the Turn and the River, you've made a flush through the backdoor. BAD BEAT: When you have a good hand and somebody stays in the pot with a hand that has less value and eventually beats you. BIG BLIND: The bigger of the two forced wagers in a Texas Hold'em game. BLANK: A community card that provides no help to your hand (also known as a brick). BLIND: A forced wager put in by the first two players to the left of the dealer before any cards are dealt. BLUFF: Betting or raising when you have an average or weak hand, hoping everyone else will fold. BOARD: The five community cards in a Texas Hold'em game. Displayed in three sequences known as the Flop, Turn, and River cards. BUY (THE POT): To bluff, hoping to win the pot without being called. CALLING STATION: A weak or passive player who calls a lot of bets, but doesn't bet, raise, or fold much. CHECK (VERB): Opting to pass on betting. When you check, you can still call (or raise) another player's wager. CHECK /RAISE: To check and then raise when a later player bets. COMMUNITY CARDS: The cards in the center of the table that can be used by all players. Referred to as the Flop, the Turn and the River (also known as the Board). DEALER PUCK: A white disk engraved with the word "Dealer", used to make sure everyone puts in the blinds in a specified rotation. Also known as the button. DRAWING DEAD: The act of trying to make a hand that, even if you are successful, is a loser. For example, if you're hoping to make 3 of a kind, and your opponent already has a straight. FLOP: The first three community cards that are dealt face up at the same time. FLUSH: Having five cards of the same suit. FREE CARD: A Turn or River card on which you don't have to call a bet because of play earlier in the hand. HEADS UP: A pot that is being contested by only two players. KICKER: An unpaired card used to determine the better of two near-equivalent hands. LIMP IN: When you just call another player's bet. You don't raise. MUCK (NOUN): The pile of folded and burned cards in front of the dealer. MUCK (VERB): The act of folding, or throwing away your hand. NO-LIMIT: A version of poker in which a player may bet any amount of chips (up to the number in front of him) whenever it is his turn to act. NUTS: The best possible five card hand when considering the board. ON THE BUTTON OR ON THE PUCK: The dealer position which is the last position to act in each betting round after the Flop. OPEN-ENDED STRAIGHT DRAW: You have K,10. The Flop comes J, Q, 5. Either a 9 or an Ace will complete your open-ended straight. OUT: A card, or cards, that will make your hand win. Example: "I need a 6 to get a straight, so I have four outs." OVERCALL: To call a bet after one or more others players have already called. OVERCARD: A card higher than any card on the board, normally refers to one or both of your pocket cards. OVERPAIR: A pocket pair higher than any card on the Flop. If you have Q-Q and the Flop comes J-7-4, you have an overpair. PLAY THE BOARD: To showdown a hand in hold'em when your cards don't make a hand any better than is shown on the board. POCKET: Your two unique cards that only you can see. RAGS: Small or unplayable cards. RAINBOW: A Flop that contains three different suits, or a complete five card board that has no more than two of any suit. RIVER: The fifth and final community card, put out face up, by itself. Also known as " fifth street ". ROCK: A player who plays very tight and bets or raises only with the best of hands. RUNNER: Typically said "runner-runner" to describe a hand which was made only by catching the correct cards on both the Turn and the River. Many times a "runner-runner" will lead to a bad beat. SHORT STACK: A number of chips that is not very many when compared to the other players at the table. SHOWDOWN: The point at which all players remaining in the hand turn their cards up and determine who has the best hand. SLOW PLAY: To play a strong hand weakly so more players will stay in the pot. SMALL BLIND: The smaller of the two forced wagers in a Texas Hold'em game. SPLIT POT: A pot which is shared by two or more players because they have equivalent hands. STRAIGHT: Five cards in sequential order. STRAIGHT DRAW: Needing another card to make your straight. SUITED: A starting hand in which the two hole cards are the same suit. TELL: A clue or hint that a player unknowingly gives about the strength of his hand, his next action, etc. THREE OF A KIND: Having three of the same card (also known as trips) TILT: To play wildly or recklessly usually after a bad beat. TOP PAIR: A pair with the highest card on the Flop. If you have K-9, and the Flop comes K-8-5, you have flopped top pair. TURN: The fourth community or board card. Put out face up, by itself. Also known as " fourth street ." TWO PAIR: Two separate pairs of cards. Example 7-7 and 9-9. UNDER THE GUN: The position of the player who acts first on a betting round. For instance, if you are one to the left of the big blind, you are under the gun before the Flop. |
TIPS Many beginners don't realize how important it is to have a well-defined strategy for playing their first two cards. It's not a good idea to get excited about an ace-king suited or a pair of nines without considering some important factors. Players who think any two decent cards are worth playing-without considering several very important dynamics-usually end up donating chips to other players-regularly. There are several factors to a starting strategy - steps you must master before you can get creative. These factors are chair position, number of players, opponent styles, bankroll, and the fear factor. Chair Position Number of Players Opponent Styles Bankroll Fear Factor Remember, beginning players very often play too many hands pre-flop then stay too long once they've committed. Don't let this be your downfall. What is a Poker Tell? A tell is any habit, behavior,
or physical reaction, that gives other players more information about
your hand. I was always told the term "Tell", came from
the old telegraph. Like a player would telegraph (Tell) what he/she
was trying to keep secret. The following are tells and tips can apply
to both the beginner and advanced players. But always remember that
an experienced player will imitate a Tell just to throw off his opponent. Repetitive Betting Patterns |